AI Insights · Timothy · April 2024
Top 5 Cannabis Games on iOS in Europe: Q1 2024
Examining the performance of the top 5 cannabis games on iOS in Europe during Q1 2024, highlighting trends in downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance metrics of the top 5 cannabis games on iOS in Europe. Here, we break down the weekly downloads, revenue, and active users for each game. All data is sourced from Sensor Tower, where more detailed insights can be found.
Weed Inc: Idle Tycoon had a dynamic quarter with weekly revenue starting at around $9.8K and fluctuating slightly before peaking at $10.5K in the last week of March. Weekly downloads showed a steady pattern, averaging around 5K, with a peak of 5.4K in early February. Active users exhibited a stable trend, starting at approximately 14.7K and reaching close to 17K by the end of the quarter.
Hempire - Weed Growing Game experienced a notable rise in weekly revenue, starting at $6K and climbing to over $7.1K by the end of March. Downloads saw a significant increase, especially in February, where they jumped from 1.9K to over 6.4K. Active users also saw a consistent increase, starting at 5.9K and peaking at 11.6K in mid-March.
Bud Farm: Idle Tycoon Game maintained relatively stable weekly revenue, averaging around $5.5K, with a slight peak of $5.7K in the last week of March. However, weekly downloads showed a downward trend, starting at 1.2K and dropping to around 491 by the end of the quarter. Active users followed a similar pattern, decreasing from 3.1K to around 2.1K.
Cheech and Chong Bud Farm showed a fluctuating revenue trend, starting at $5.7K and ending at $5.8K in the last week of March. Weekly downloads varied significantly, peaking at 2.7K in late January before stabilizing around 1.6K. Active users increased from 1.2K to 2.4K over the quarter.
Weed Firm 2: Back To College saw its weekly revenue start at $2.7K, peaking at $3.4K by the end of March. Weekly downloads remained steady, averaging around 1.7K throughout the quarter. Active users maintained a consistent level, starting at 4.7K and ending at approximately 4.6K.
Overall, Q1 2024 reflected diverse trends across these top cannabis games on iOS in Europe. For more detailed insights, visit Sensor Tower.